The notion of AI as a gaming experience isn’t new. It’s foremost proponent was computing pioneer Alan M. Turing, who famously designed the “imitation game”, commonly known as the Turing test.
In his seminal paper “Computer machinery and Intelligence” (Mind, 1950), Turing devised “a game played by a man (A), a woman (B), and an interrogator (C) …The object of the game for the interrogator is to determine which of the other two is the man and which is the woman”. In the game, A or B are replaced with a computer.
Why did Turing propose a game to determine whether machines can think? Why did he refer to gender determination as the objective of the proposed game? For decades language and broad context has been a main technological hurdle to fulfilling this artificial intelligence game. In recent years, Natural Language Processing (NLP) and voice recognition/synthesis technologies have improved dramatically. Kami advances the state of the art further by adding the missing emotional and personality layers which would enable simulation of complex data structures such as gender.